Virtual reality headset

Virtual reality is truly one of the next great platforms for media and software development. It offers a wealth of possibilities to those who choose to test its boundaries. Being able to live inside of an imagined world and experience media in a 3D digital space will touch every industry. From education to healthcare and the arts, virtual reality will see us enter new worlds and have experiences that were once only a dream.

My first experience with virtual reality was awe inspiring. Some would argue that my experience with Google cardboard wasn’t even true VR but rather a modified experience. I was blown away by the visceral feeling that Google cardboard offered. From flying with a bird to interacting with a fox, I felt enveloped in the experience.

VR allows us to enter a world beyond our imagination. To escape the 2-dimensional limitations of television and our computer screens. When experiencing information in a 3D environment you naturally feel more connected to it. You feel transported. It eliminates the boundary between you and digital content in a way that’s impossible with TV or the web as we know it.

Companies are fast on their way to creating new experiences that transport you to foreign lands, give you a real-life view of a college campus, place you in the drivers seat of any car you can imagine, and put you in the middle of digital battlefields. While tracking the motion of one’s head is the current standard interaction protocol, VR will evolve to incorporate multiple points of interaction. Virtual reality will come to include full-body motion capture and tactile digital environments.

I watched a video recently in which a virtual reality company called Space turned a person’s desktop into an array of displays. Instead of being limited by one’s physical environment, Space presented an infinite number of displays to discover, read, and create content. When the information is digital, why let physical hardware such as monitors limit how you see and interact with data? There are countless ways that such an experience could be customized for everything from education to healthcare. Imagine a shared experience in which multiple users occupy the same digital environment, seamlessly sharing information with other participants through giant digital screens and by throwing content around a room without boundaries.